Bungie Announces Some Subtle, But Necessary Changes To Destiny 2

Alonzo Simpson
January 12, 2018

Much of what Barrett discusses is in an effort to prevent Destiny 2 players from being locked out of certain content because they don't own the game's expansions.

Bungie has stated it has shifted the balance in favour of more desirable rewards such as Ghosts, Sparrows and Ships instead of repeating shaders and little else.

"They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter", promises Barrett.

The recently added Masterwork system for weapons now extends to armor.

An avalanche of new information on the future of Destiny 2 rolled off Mt. Bungie Thursday, one day after a senior member of the dev team confirmed collectibles will be included in all future DLC.

Barrett also explained the team is "shifting the balance of new content" away from Bright Engrams and more toward activity rewards. This now includes Faction Rallies and Iron Banner, and in the near future, Season rewards from Crucible, Strikes and Trials of the Nine will also be free to everyone.

Some of these changes will be rolled out for the Crimson Days event, which kicks off on February 13, and more will come in season three, when the Bright Engram will presumably refresh again. Additionally, the Raid vendor will now sell Leviathan and Eater of Worlds armor and weapons.

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We'll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.

Another update, scheduled for sometime in February, will replace the Nightfall's time-limit mechanic with strike scoring.

There are even some plans that stretch out to autumn 2018, though these are vague bullet points for the time being and only represent a "small sample" of items Bungie is hoping to add in the future. Clan and Community High Score plans are also being made.

It also sounds like Bungie is taking some extra development time on the game's second paid expansion - which could indicate a delay - after lukewarm response to December's Curse of Osiris.

The updates listed in the blog post range from short term additions (such as Masterwork armour) arriving as soon as 20th January to things as far out as early spring.

Improvements with a more vague "spring" release date include two new Crucible progression ranks to show off for both competitive and casual players, the return of private matches, the aforementioned 6v6 multiplayer, the return of Mayhem Crucible events, improvements to make exotic-quality gear better stand out, more vault space, PC clan chat and the long, long, long-awaited ability to apply multiple emotes. Bungie will likely have additional details as the next Destiny 2 live event gets closer.

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