FreeSync 2 is coming to the Xbox One this spring

Eloise Marshall
March 12, 2018

Microsoft has revealed several new software improvements for the Xbox One S and Xbox One X, primarily focusing on how games are displayed on different types of monitors and TVs. Like Nvidia's G-Sync, it helps to remove tearing and stuttering usually associated with gaming on monitors, as the tech syncs refresh rates to ensure games are running smoothly.

Xbox One users are getting a slew of updates with the Spring update that includes AMD Radeon FreeSync support for AMD display devices.

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On the TV side, many televisions these days have a low latency mode - or game mode - that turns off image processing in order to cut down on lag. There are 4K FreeSync monitors, ultrawide FreeSync monitors, 1440p FreeSync monitors, 1080p FreeSync monitors. Microsoft pledged support for the then-unreleased HDMI standard before the Xbox One X came out, and it seems that the company is taking steps toward making good on its promise. Most FreeSync displays don't enable the variable-refresh technology below 48 Hz or so unless their top-end is over 120 Hz-a characteristic that lets them support AMD's Low Framerate Compensation. Also announced by both Microsoft and AMD was the addition of FreeSync (Gen 1) for the Xbox One. The first will allow users to share screenshots and gameplay clips directly to Twitter. Anytime a Mixer viewer shares their controller, PC viewers can take control using either their physical controller or a virtual on-screen one.

Another key feature coming to the Xbox One in the next update is support for Auto Low Latency Mode in compatible TVs, including certain models by Samsung.

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